![]() Tormented Souls takes players on a gripping adventure throughout this massive mansion-converted-hospital. Your adventure to figure out just what the heck is going on and who the mysterious twin girls are starts here. Anyway, soon after arrival, she’s knocked out and awakens in a makeshift surgery room, with her right eyeball and who knows what else removed. The mansion/hospital, situated cliffside in a remote area, looks creepy enough, and why Caroline goes there in the middle of the night without any resources is up to your imagination. Anyway, upon receiving this strange picture of two young twin girls with a brief, cryptic message, Caroline suffers from headaches and decides to go investigate. The mansion/hospital has since been abandoned as a new one was built and the home owners have passed on, but, something very, very austere is going on within the confines of this place. It was sent from an old mansion, which was converted into a temporary hospital after a fire consumed the town of Winterlake’s previous hospital. So, Tormented Souls puts players in control of Caroline Walker, a young woman who receives a strange letter one day out of the blue. It’s very clear that the teams at Dual Effect and Abstract Digital Works put a lot of passion into this. Tormented Souls captures all of these classic survival horror gameplay mechanics and elements impressively. It’s classical survival horror - fixed camera angles, tank controls (though thankfully optional in TS), limited weapons and health resources, the intentional inability to save your game as often as you want, and that unsettling feeling of “what’s behind this door?” every time you come upon one. Games like Resident Evil of course jump to mind, but also your Silent Hills, Alone In the Darks, and Dino Crisis. This game is clearly a tribute to the classics of old from the ’90s and early ’00s. Tormented Souls (TS) hit my radar just a week or less before it was set to release on PS5 and PC (will soon be releasing on Xbox, PS4, and Switch). I recently found another one of these games this past week with Tormented Souls. These ‘AA’ tier games are rare enough, but often remind me why I play games in the first place. In console generations gone by, it seemed like there were a lot more of these games that I like to refer as ‘AA’ - they are not your blockbuster, big budget, marketed-to-hell-and-back ‘AAA’ games, but instead they’re the games that come out of smaller spaces, yet have big dreams and are developed with passion. So often it’s the games that go under the radar, that don’t have the huge development or marketing budget, that impress so much.
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